Hello
I had implemented a realistic eye shader to unity, originally made by: Jorge Jimenez, it’s taken from: www.iryoku.com, and I want to share it with you guys
Screenshots:
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pointer - “The eyeball is following & looking at the cube pointer via script ”
In the attachment package, there’s a simple iris texture that I did using MS paint, you can replace it with your own detailed one.
Hi @AnmarCG ,
I was trying to get it working on another mesh, but it wasn’t looking right.
I finally noticed that the effect was changing(wrong) when the object was scaled.
Thankyou for this …I am a Maya and Z Brush user …But I see the great potential with Unity as i have stayed away from it for quite a while …then I saew the “adam” demo…cheers Anwar
Thanks, this is really cool!
I was wondering what it would take to add spec, or possibly refl to this shader? Ive had a go but run into incompatibilities… and I dont really know what Im doing as Ive never written shaders before
Thanks again.