Same issue here. Black screen, app does not start. I also hope that, after this is repaired, that we are able to support both rendering methods in one build, else we need to have two separate builds for Quest and Quest Pro.
What version is everyone using? I had it working a few weeks ago in 2021.3, but the recent versions are all over the place. I can’t seem to get it to work anymore in 2021.3. Eye tracking is working in 2023.1, but I can’t seem to get the ETFR to work. It’s allowed and enable, but just not moving the foveation.
Tried latest LTS today (2021.3.15), which claims to have fixes regarding eye tracked foveated rendering. Still same behaviour, just a black screen. BTW I am using passthrough, too. Fixed foveated rendering works fine on both Quest Pro and Quest 2.
Hmm, I’m not able to get ETFR working on any version of Unity (including 2021.3.16f1) with the built-in render pipeline. I’ve switched to Vulkan and selected ETFR in the Oculus XR Plugin settings. Is there anything else we need to do – or is this still just broken for everybody?
I’ve tried 2021.3.0, 2021.3.4, 2021.3.15 and 2021.3.16 without any luck.
I just upped my project to Oculus XR Plugin 3.2.3 and Unity Editor 2021.3.21f and this finally fixed eye-tracked foveated rendering for Quest Pro for me.