So I like to make my characters with heavily modular facial features, including eye shape to some point. But I still haven’t found a good way to make eyelids that don’t totally screw up while blinking!
What do you guys do for eyelids?
I recently replayed Star Wars KOTOR, and found that they have eyelids separate from the eye socket. A bit odd-looking, but it seems to work…
Have separate bones for each eye-lid, then skin them properly and everything should work (somewhat - doing good skin is a complex part :))) It doesn’t look perfect in AAA games either, so do not overdo it
I usually just sacrifice a few more edge loops for the eyes since psychologically that’s what most people notice first. Also make sure that the location of your eyelid bones match the location of your eyeballs.
I have always done it sorta like this(excuse the horrible trackpad scratching i call a diagram )
If you model with the eyelids closed and assign weights correctly,it folds up on itself pretty nicely.