EZ GUI Scrollwheel Error

Hello All; I’m using EZ GUI to make some simple custom buttons. I completed a couple of projects recently which had EZ GUI elements and all was good. Other projects EZ GUI elements were left out because they simply wouldn’t work. So here’s the latest…suddenly I’m getting; “Unity Exception: Input Axis Mouse ScrollWheel is not setup”. >I go to Edit>Project Settings>Input and set the Axis on my Fire1 input setup to 3rd axis for Joysticks and Scrollwheel to no success. It’s a show-stopper. The scene runs, but no action on any buttons throughout the project. The error points to the UIManager.cs script line 1796:

float scrollDelta =
Input.GetAxis(“Mouse ScrollWheel”);

The whole script is way too large to include. I’m not trying to scroll or zoom. Just using some sprite buttons with UIBtn Load Scene script or and a Player1 key input setup in a different scene. Seems like it worked until I set up the Player1 input secondly. The key input works fine. (I’ve tried to edit out the Scrollwheel references, but that’s a cannibalistic edit.)The EZ GUI setup…not so fine. Has anyone else had and resolved this problem? Thanks

Well, in your code you're using Axis "Mouse ScrollWheel" which is an axis already in the input area, but you also say you set your "Fire1" input up for using the scrollwheel for some reason too, even though you arent using Fire1 in your code for it... ?? ...Anyway, leave the code as it is for a minute, and go back into your Edit-ProjSetting-Input, and find Mouse ScrollWheel , then click on the checkbox next to "Snap" and see if your error goes away. I threw a debug into a script a few seconds ago with nothing but

function Update(){
  if(Input.GetAxis("Mouse ScrollWheel")){
    Debug.Log("Scrolled") ;
  }
}

in it, and got the same error you're getting when the script was compiling. So I just went in the input stuff and clicked that checkbox for the hell of it, and now it works checked or un-checked. Maybe yours is just screwy like mine was.