EZGUI and SpriteManager 2 iphone off screen menus performance.

I have a quick question about setup and performance for EZGUI and SpriteManager 2 on the iPhone. I noticed in the tutorials on the ab software site that all panels/screen are constantly on screen and sitting off to the side when not the current panel. While this have a performance hit to the iPhone even though they are not being moved around and rendered? I’m just trying to make sure I’m not wasting memory in my game by having object Not being used sitting off to the side of the screen, or will they cause no problems?

When you use these solutions, you may gain a huge performance upgrade due to the dropping of draw calls ( if you have a lot of gui elements on screen simultaneously).
You could never be sure of memory usage before you actually give it a try, unless you use abundance of large sized images.
Optimizations and tweaking is mostly done once you have an application functioning as designed.