Hi,
I’ve been trying out the new Unity Face Capture app and it’s pretty impressive. There is however one thing I keep running into. It seems it’s hard to get the lips to close even though I am closing my lips during mocap. This makes the character being driven by the mocap have their mouth slightly open most of the time. After doing some research it seems like this is a common issue not exclusive to Unity. In this video it shows how to correct the problem of the lips not closing in Unreal Engine 4:
All he seems to be doing is added additional offset to the blendshapes on the mouth. Does anyone know of a way to do this in Unity?