Face Capture Head Rotation

Has anyone got some experience with Unity Face Capture / ARKit Face. All the models I use (different publishers) seem to have the same issue and I can’t see where to solve it

When tracking the head, its always offset to the right (longneck) and the head rotation doesn’t follow what I do. If I turn my head, the model tilts. And if I tilt my head, the model rotates lol

Any guidance on correcting these behaviors would be great

Unity Version 2021.3.1f1
iPhone 11 & iPad Pro (up to date)
Live Capture 2.0.1

Cheers!

Hopefully someone with real experience will respond (I played with it for a few minutes only), but it sounds from the description like the wrong bone has been put into the “Head” slots in the face mapper.
https://docs.unity3d.com/Packages/com.unity.live-capture@1.0/manual/ref-component-arkit-default-face-mapper.html

I had this issue and just disabled head position tracking. leaving rotation. im gonna get back to it later. but setting the fixed camera and not using position works for me