Face Direction Movement using CharacterController

Hi to all!
I have a simple question about how rotate the character to face his movement direction.

It’s a isometric project that uses CharacterController.Move script reference to move the player.

Ps.: is NOT a click-to-move or mouse pointer direction like most Survival-games, just a simple WASD/Joystick Axis based, and the camera is fixed too.

public class ExampleClass : MonoBehaviour {
    public float speed = 6.0F;
    public float jumpSpeed = 8.0F;
    public float gravity = 20.0F;
    private Vector3 moveDirection = Vector3.zero;
    void Update() {
        CharacterController controller = GetComponent<CharacterController>();
        if (controller.isGrounded) {
            moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
            moveDirection = transform.TransformDirection(moveDirection);
            moveDirection *= speed;
            if (Input.GetButton("Jump"))
                moveDirection.y = jumpSpeed;            
        }
        moveDirection.y -= gravity * Time.deltaTime;
        controller.Move(moveDirection * Time.deltaTime);
    }
}

How can I implement the rotation on Y-axis in this case and make the character face his direction??

Thanks for the attention!

if (moveDirection != Vector3.zero)
transform.rotation = Quaternion.LookRotation (moveDirection);
You would place this inside the general Update function, rather than the .isGrounded if statement.