Face direction to move in

So, in a 3D top-down game, I need the player to face the same direction in which he’s moving. I’m moving the player with the arrow keys, and I need it to rotate in the direction that it is going to move in. Up makes it face forward, down backward…etc. Then movement should be in that direction until rotated again.
I’m using a CharacterController and a generic non-humanoid rig, so I don’t think the standard asset controller will work.
Trying : transform.Rotate(new Vector3(0, 180, 0));
Just turns adds a 180 degree rotation onto it’s current rotation, so that doesn’t work.

Take a look at this
https://unity3d.com/learn/tutorials/projects/survival-shooter/player-character?playlist=17144

The character in that sample project doesn’t always move where he’s facing. They use a ray from the camera to get a position on the floor, then use:
Quaternion newRotatation = Quaternion.LookRotation (playerToMouse);
To get the player model to face it.

Perhaps I could make a ray on/near my character, and move it and then use LookRotation to face it, but I think that there’s probably a better way.