I have been using Unity 2019.1.0f2 to export mesh mods from blender into Tabletop Simulator. But I’ve run into an issue where the character’s face texture, once built into tabletop, seems stretched.
(Image of Mesh Mod in Tabletop after built as assetbundle)
While viewing the model in Blender and Unity the model appears to have none of the before mentioned stretching.
(Image of Mesh Mod in Unity)
I’m rather new to Unity and am quite unfamiliar with Tiling or UV mapping. Although I have made sure that the texture is set to repeat and the scaling on all pieces of the model are matching. (Texture shown in the Inspector)
(Face object shown in the Inspector)