I am trying to make the “Audio360_SDK_1.5.0” work on both Android and iOS. I am playing a .tbe file for the 360 audio. On Android it works like a charm. On iOS the 360 audio does work however when moving the camera the direction where the audio comes from is not changing.
I am using Unity 2017.4.2f2 and have the latest OS on iOS 11.4 .
Is there a fix for this or is this something Unity should fix
Jul 16, 11:17 UTC
Hello Adriaan.
Thanks for getting back to me with that information.
I approached the technical team regarding this and they have informed me that this is something that Facebook will have to look into and to contact that. I hope it works out okay for you. Please let me know if you have any follow up questions.
Kind Regards,
Derek
Customer Services Engineer```
I guess we are going to play the pointing game regarding this issue. I will contact Facebook and hope they are not going to say that Unity has to solve this... :)
Great by the way to communicate with myself in this thread, next thing is that I will start having a phone call with myself and or talking to myself on the street. Also shows how little people are using 360 audio at the moment on iOS ;)
We have the same problem. No matter if we use .wav or .tbe files, spatialization works but the camera orientation has no effect. Hopefully we can have a solution before long.