Facebook Canvas and WebGL problem

I have a problem with facebook canvas and web gl…

If i go directly to the address of the game hosted in my google drive herE: https://b1754d066320e56286ea139f5db4fa41b2d2c00d.googledrive.com/host/0B6aEHRQAY6txfmVSMkM1M2NST0QtT3Y2cjZEZVA3Q2dEeFFPS05qUG9MeUw1ZUFxLUR4LVU/

everything plays fine (the game is around 300mb), if i post the link from my game to facebook canvas and hit publish and then go to the facebook address of my game , i just see a white screen…

Is there a size limit for facebook canvas?? and if so is there a way to decrease the size of the game in webgl?? if i just exprot for web its just 40mb (and it makes sense because the game is not that big)

any help would be much appreciated

There is no size limit for Facebook Canvas, the issue your are experiencing is due to the configuration of the web hosting you are using for your game.

Facebook uses POST to request data to fill the Canvas iframe. Google Drive hosting adds ‘X-Frame-Options’ to ‘SAMEORIGIN’ when issued a HTTP POST. This is why you get the error below in the console when trying to use Google Drive for hosting on Facebook.com.

To solve this, try using another hosting solution. One place to get started is Heroku, which offers free hosting and supports HTTP POST requests.