I am using Unity 4.1.2
I have downloaded the latest Facebook SDK for Android package for unity from the developer’s site. The package file name is
“FacebookSDK-140401.unitypackage”
The package is: 5.1 , April 1,2014
I created a new empty project. Imported the package.
Opened the Example scene that came with the package: “InteractiveConsole”
I played the game in my Unity Editor and pressed FB.Init() it worked fine.
Here are the screenshots of the game and debug output.
The Facebook Settings are as follows:
you are free to use them and test and revert to this question.
The problem is this works fine in Unity Editor, but when I build the app and transfer it to my android phone(Samsung Galaxy Tab 2) and play it, the screen opens and everything looks okay. when I hit ‘FB.Init’ button, the game hangs for a while and it crashes to my home screen.
PS: I don’t have any Facebook App installed on my phone. Is it necessary?