I just deploy Facebook plugin export as web platform to my https server, and provide direct link in “Facebook Dev Center” to my “web.unity3d” file
If I run my application on facebook:
and press “FB.init” button, it worked like a charm
However if I go to my https server directly and try to run web.html which load web.unity3d without integrating in into the Facebook website, then:
It loads up, I hit FB.init button and nothing happend…
No error or any other message which would hint me what is wrong…
Do you have any ideas why the same application works inside Facebook website and does not work as stand alone without wrapping it into facebook page?
Is it even possible to have customers who can play your game on FB, or play it outside of FB, on your own website from the same web.unity3d file?