Hi,
I have a serious issue with the Facebook plugin I am using to integrate the platform’s APIs, this one: Facebook SDK for Unity - Plus Windows Phone 8 - Unity Engine - Unity Discussions
When I make a fb.login() with the mobile phone in landscape mode (even if I force the portrait), when the game gets the focus again it crashes.
There is no problem if I connect maintaining the device in portrait.
No problem if I set-up, in the MainPage.xaml the value “Portrait” or “Landscape” for the SupportedOrientations variable. The problem occurs when its value is “PortraitOrLandscape”
Could you right click on the stack trace and press load symbols? If it asks you for path, point it to :\Editor\Data\PlaybackEngines\metrosupport\Players\WindowsPhone81<CPU_ARCH><BUILD_TYPE>".
here there are (the right folder was in Visual Studio, not in Unity since I am debugging from VS):
> UnityPlayer.dll!UnityPlayer::UnityApp::smile:rawImpl(ID3D11Device1 * device=0x00000000, ID3D11DeviceContext1 * deviceContext=0x00000000, ID3D11RenderTargetView * renderTargetView=0x00000000) Line 771 C++
UnityPlayer.dll!UnityPlayer::UnityApp::Run() Line 435 C++
UnityPlayer.dll!UnityPlayer::UnityApp::Run(void * parameter=0xfffffffe) Line 396 C++
UnityPlayer.dll!win32::CreateThread::__l16::<lambda>(Windows::Foundation::IAsyncAction ^ __formal=0x05346d18) Line 273 C++
Could you post the full stack trace? Althought it starts looking like a bug inside Unity. A bug report would be nice so we could fix it. Also, could you post your Unity version?