Can anyone point me as to what we now use to correctly callback the profile picture? I have been researching a fix / code snippet for the correct way to use the API and call the profile picture for days. Is this now a defunct part of the SDK?
Have followed Grey Zoned & Santosh J tuts, I am still not getting anything??
What am I missing?
I am using the standalone SDK 7.10 not Unity’s built in option. Running Unity 2017.1.
I did post a thread about Facebook closing a support ticket about this very issue. But it’s gone quiet? I cannot be the only person experiencing this very irritating issue!
Any help would be immensely gratified!!!
Thank you
I take it the entire community has no issues with Facebook SDK? Well, call me sally and slap my bum.
Got your back, just spent most of the afternoon trying to figure this out. Short answer:
FB.API(“/me/picture”, HttpMethod.GET, callback);
is the only call/query that I’ve been able to get a valid result.Texture from. I tried two or three other methods, but none of them worked. I opened an issue on github:
result.Texture returns different results based on query
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Thanks dude, I eventually just rolled my Unity back to 5.6.0f and rolled the FB SDK back to 7.9? (I think). It works at the moment but the whole debacle has seriously put me off upgrading the suite until its confirmed as working. I will dive on the github link and take a look. hi-five in the air
Right on, sorry I couldn’t give you any good news
I didn’t test against 7.9 but I’d definitely be interested in hearing about any other findings you come across. Cheers!