I am having an issue with a 400 Bad Request (which I know I will get as I’m using an unauthorised test user to try and share) but the issue is that I pause the game and wait for a response using a callback, but the callback is never called when testing the game from the editor and, consequently, the app just stays in a “paused” state.
Is it possible to add some kind of timeout to an FB.Feed() or detect a 400 Bad Request condition, or is this something I will need to implement myself with my own code / coroutine?
Thanks in advance.