Hi there,
I added the latest FacebookSDK for Unity for my project. It was built success yesterday, today I have no changes on that project but UCB got failed. It happened on my two difference projects with separate Unity Editor version.
You can see that error in my attachment!
Does anyone get this issue?
I’m seeing the same issue, comparing before and after build logs, it is downloading an updated version of FBSDK
7th Nov
[Unity] Setup completed
[Unity] Downloading dependencies
[Unity] Installing Bolts (1.9.0)
[Unity] Installing FBSDKCoreKit (5.8.0)
[Unity] Installing FBSDKLoginKit (5.8.0)
[Unity] Installing FBSDKShareKit (5.8.0)
8th Nov
[Unity] Setup completed
[Unity] Downloading dependencies
[Unity] Installing Bolts (1.9.0)
[Unity] Installing FBSDKCoreKit (5.10.0)
[Unity] Installing FBSDKLoginKit (5.10.0)
[Unity] Installing FBSDKShareKit (5.9.0)
I’m trying out a workaround fix reported here
opened 07:42AM - 08 Nov 19 UTC
closed 08:22PM - 08 Nov 19 UTC
## 🐛 Bug Report
```
ios/Pods/FBSDKLoginKit/FBSDKLoginKit/FBSDKLoginKit/Inter… nal/FBSDKDeviceLoginManagerResult+Internal.h:24:9: Module 'FBSDKCoreKit' not found
```

Tried on both xcode 11 and xcode 10, and legacy build mode
## To Reproduce
https://github.com/zhigang1992/react-native-fbsdk-build-error
```bash
react-native init Awesome
```
and
```bash
yarn add react-native-fbsdk
```
and
```bash
pod install
```
## Expected Behavior
Should be able to compile
## Code Example
https://github.com/zhigang1992/react-native-fbsdk-build-error
## Environment
```
info Fetching system and libraries information...
System:
OS: macOS 10.15.1
CPU: (8) x64 Intel(R) Core(TM) i7-4870HQ CPU @ 2.50GHz
Memory: 2.23 GB / 16.00 GB
Shell: 5.7.1 - /bin/zsh
Binaries:
Node: 10.16.3 - /var/folders/kp/tsl3bbtd3kz3qzqj_p_px7wr0000gn/T/fnm-shell-996543/bin/node
Yarn: 1.19.1 - /usr/local/bin/yarn
npm: 6.9.0 - /var/folders/kp/tsl3bbtd3kz3qzqj_p_px7wr0000gn/T/fnm-shell-996543/bin/npm
Watchman: 4.9.0 - /usr/local/bin/watchman
SDKs:
iOS SDK:
Platforms: iOS 13.1, DriverKit 19.0, macOS 10.15, tvOS 13.0, watchOS 6.0
Android SDK:
API Levels: 28, 29
Build Tools: 28.0.3, 29.0.2
System Images: android-28 | Google APIs Intel x86 Atom, android-29 | Google APIs Intel x86 Atom
IDEs:
Android Studio: 3.5 AI-191.8026.42.35.5900203
Xcode: 11.1/11A1027 - /usr/bin/xcodebuild
npmPackages:
react: 16.9.0 => 16.9.0
react-native: 0.61.4 => 0.61.4
```
on Assets/FacebookSDK/Plugins/Editor/Dependencies.xml
1 Like
Flarup
November 8, 2019, 5:51pm
3
Same issue here. Worked earlier this week, but failed today with the same error messages you’re having related to Facebook SDK.
I’m also seeing this issue, with Firebase as well as Facebook SDK. My guess is that perhaps UCB is not refreshing or downloading cocoapods right now?
update: this was the Facebook SDK in my case too, and the dirty-rectangle fix worked for me.
We had the same issue, dirty-rectangle’s solution worked!
Go to Assets/FacebookSDK/Plugins/Editor/Dependencies.xml and set every FBSDK to “=5.8”
<iosPod name="FBSDKCoreKit" version="= 5.8" />
<iosPod name="FBSDKLoginKit" version="= 5.8" />
<iosPod name="FBSDKShareKit" version="= 5.8" />
2 Likes
Same problem here. On the other hand, it fails only in UCB, localy the project build fine even with the latest version of FB SDK 5.14.0
Anybody was able to Build Facebook on Unity 2019.3 or 2019.4 for iOS. I tried every new release since Unity 2019.3 release and I still wasn’t able to compile it for iOS.
1 Like