Facebook SDK: FB.Feed not posting

Hi!
I finished my game. Now I want to make it social.
Posting to twitter is easy, but I have problem with facebook.

I created an app on facebook dev, I have key-hash, key-store, I don’t have any errors in console. I made enviroment variables with paths to JDK and OpenSSL.

I think that there’s something wrong with my code (it’s from SDK example) but I don’t know what.

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;

public sealed class FacebookShare : MonoBehaviour {
	#region FB.Init() example
	
	private bool isInit = false;
	
	void Awake ()
	{
		CallFBInit();
	}

	private void CallFBInit()
	{
		FB.Init(OnInitComplete, OnHideUnity);
	}
	
	private void OnInitComplete()
	{
		Debug.Log("FB.Init completed: Is user logged in? " + FB.IsLoggedIn);
		isInit = true;
	}
	
	private void OnHideUnity(bool isGameShown)
	{
		Debug.Log("Is game showing? " + isGameShown);
	}
	
	#endregion
	
	#region FB.Login() example
	
	private void CallFBLogin()
	{
		FB.Login("email,publish_actions", LoginCallback);
	}
	
	void LoginCallback(FBResult result)
	{
		if (result.Error != null)
			lastResponse = "Error Response:

" + result.Error;
else if (!FB.IsLoggedIn)
{
lastResponse = “Login cancelled by Player”;
}
else
{
lastResponse = “Login was successful!”;
}
}

	private void CallFBLogout()
	{
		FB.Logout();
	}
	#endregion

	#region FB.Feed() example
	
	public string FeedToId = "";
	public string FeedLink = "";
	public string FeedLinkName = "";
	public string FeedLinkCaption = "";
	public string FeedLinkDescription = "";
	public string FeedPicture = "";
	public string FeedMediaSource = "";
	public string FeedActionName = "";
	public string FeedActionLink = "";
	public string FeedReference = "";
	public bool IncludeFeedProperties = false;
	private Dictionary<string, string[]> FeedProperties = new Dictionary<string, string[]>();
	
	private void CallFBFeed()
	{
		Dictionary<string, string[]> feedProperties = null;
		if (IncludeFeedProperties)
		{
			feedProperties = FeedProperties;
		}
		FB.Feed(
			toId: FeedToId,
			link: FeedLink,
			linkName: FeedLinkName,
			linkCaption: FeedLinkCaption,
			linkDescription: FeedLinkDescription,
			picture: FeedPicture,
			mediaSource: FeedMediaSource,
			actionName: FeedActionName,
			actionLink: FeedActionLink,
			reference: FeedReference,
			properties: feedProperties,
			callback: Callback
			);
	}
	
	#endregion
	public string ApiQuery = "";
	private string lastResponse = "";
	private Texture2D lastResponseTexture;

	void Callback(FBResult result)
	{
		lastResponseTexture = null;
		// Some platforms return the empty string instead of null.
		if (!String.IsNullOrEmpty(result.Error))
			lastResponse = "Error Response:

" + result.Error;
else if (!ApiQuery.Contains(“/picture”))
lastResponse = "Success Response:
" + result.Text;
else
{
lastResponseTexture = result.Texture;
lastResponse = "Success Response:
";
}
}

	void OnClick ()
	{
		CallFBLogin();
		CallFBFeed();
	}
}

This script is attached to NGUI button.
In editor it works but on device it only asks to login and permision. Then nothing happens.

Often Facebook code problems are on the Facebook side. Do you have publish_actions on the token you are using? Try run the token though the Facebook debugger. If the token does not have the request actions then you can get a more permissive one using the open graph explorer.

For other people to use publish_actions you must have completed facebooks submission and review process.

publish_actions gave me errors when I logcat in adb. try basic_info as permission.