Getting ready to publish the Facebook advertisements for our application and we’ve run into a small issue; Facebook SDK claims to only support Unity 4.
Has anyone gotten the SDK to work with Unity 5? and if so how?
Getting ready to publish the Facebook advertisements for our application and we’ve run into a small issue; Facebook SDK claims to only support Unity 4.
Has anyone gotten the SDK to work with Unity 5? and if so how?
We are using it with Unity 5, with no issues.
Awesome, my last question and I’m done; Do you know where to make these changes in Unity SDK?
This is taken from the Android documentation i guess.
You could probably create your own custom activity for your Android version, and call these methods in onResume and onPause.
The activateApp call can be called from the Unity FB SDK (see here: FB.ActivateApp - Unity SDK - Documentation - Meta for Developers)
THank you; ANd no, it was taken from the facebook documentation for mobile ads under the Unity SDK