Facebook sdk returning html instead of score data

I’m trying to use the facebook sdk to get user scores. I’ve been following a couple tutorials on youtube for integrating into unity. When i try to get the score data it returns an html error page instead of json as I am expecting.

Here’s the code for my facebook manager. The relevant code is in the queryScores & ScoresCallback toward the bottom:

public class fbManager : MonoBehaviour {

public GameObject DialogLoggedIn;
public GameObject DialogLoggedOut;
public GameObject DialogProfilePic;
public GameObject DialogShare;
public GameObject DialogInvite;
public GameObject DialogSetScore;
public GameObject DialogQueryScores;
public GameObject DialogDebugScores;
public Text Username;
public Text ScoresDebug;

public Text txtStatus;
List<string> perms = new List<string>(){"public_profile", "email", "user_friends"};

void Awake (){

	FaceBookManager.Instance.InitFB();
	FBMenus(FB.IsLoggedIn);

	/**if (!FB.IsInitialized) {
   	 	// Initialize the Facebook SDK
    	FB.Init(InitCallback, OnHideUnity);
	} else {
    	// Already initialized, signal an app activation App Event
    	FB.ActivateApp();
	}

	Debug.Log(FaceBookManager.Instance.IsLoggedIn); **/
}

private void InitCallback (){
	if (FB.IsInitialized) {
    	// Signal an app activation App Event
    	FB.ActivateApp();
    	// Continue with Facebook SDK
    	// ...
	} else {
    	Debug.Log("Failed to Initialize the Facebook SDK");
		txtStatus.text = "Failed to Initialize the Facebook SDK";
	}

	FBMenus(FB.IsLoggedIn);
}

private void OnHideUnity (bool isGameShown){
	if (!isGameShown) {
    	// Pause the game - we will need to hide
    	Time.timeScale = 0;
	} else {
    	// Resume the game - we're getting focus again
    	Time.timeScale = 1;
	}
}

public void FBLogin(){
	FB.LogInWithReadPermissions(perms, AuthCallback);

}

private void AuthCallback (ILoginResult result) {
	if (FB.IsLoggedIn) {
    	// AccessToken class will have session details
    	var aToken = Facebook.Unity.AccessToken.CurrentAccessToken;
    	// Print current access token's User ID
    	Debug.Log(aToken.UserId);
    	// Print current access token's granted permissions
    	foreach (string perm in aToken.Permissions) {
        	Debug.Log(perm);
    	}

    	FaceBookManager.Instance.IsLoggedIn = true;
    	FaceBookManager.Instance.GetProfile();

	} else {
    	Debug.Log("User cancelled login");
		txtStatus.text = "User cancelled login";
	}
	FBMenus(FB.IsLoggedIn);

}

void FBMenus(bool isLoggedIn){
	if(isLoggedIn){
		DialogLoggedIn.SetActive(true);
		DialogLoggedOut.SetActive(false);
		DialogShare.SetActive(true);
		DialogInvite.SetActive(true);
		DialogSetScore.SetActive(true);
		DialogQueryScores.SetActive(true);
		DialogDebugScores.SetActive(true);
		QueryScore();
		//FB.API("/me?fields=first_name", HttpMethod.GET,DisplayUsername);
		//FB.API("me/picture?type=square&height=128&width=128", HttpMethod.GET, DisplayProfilePic);
		if(FaceBookManager.Instance.ProfileName != null){
			Username.text = "Hi, " + FaceBookManager.Instance.ProfileName;
		} else {
			StartCoroutine("WaitForProfileName");
		}

		if(FaceBookManager.Instance.ProfilePic != null){
			Image ProfilePic = DialogProfilePic.GetComponent<Image>();
			ProfilePic.sprite = FaceBookManager.Instance.ProfilePic;
		} else {
			StartCoroutine("WaitForProfilePic");
		}

	} else {
		DialogLoggedIn.SetActive(false);
		DialogLoggedOut.SetActive(true);
		DialogShare.SetActive(false);
		DialogInvite.SetActive(false);
		DialogSetScore.SetActive(false);
		DialogQueryScores.SetActive(false);
		DialogDebugScores.SetActive(false);

	}
}

IEnumerator WaitForProfileName(){
	while(FaceBookManager.Instance.ProfileName == null){
		yield return null;
	}

	FBMenus(FaceBookManager.Instance.IsLoggedIn);
}

IEnumerator WaitForProfilePic(){
	while(FaceBookManager.Instance.ProfilePic == null){
		yield return null;
	}

	FBMenus(FaceBookManager.Instance.IsLoggedIn);
}

void DisplayUsername(IResult result){
	if(result.Error == null){
		Username.text = "Hi there, " + result.ResultDictionary["first_name"];
	} else {
		Debug.Log(result.Error);
	}
}

void DisplayProfilePic(IGraphResult result){
	if(result.Texture != null){
		Image ProfilePic = DialogProfilePic.GetComponent<Image>();
		ProfilePic.sprite = Sprite.Create(result.Texture, new Rect(0,0,128,128), new Vector2());
	}
}

public void Share(){
	FaceBookManager.Instance.Share();
}

public void Invite(){
	FaceBookManager.Instance.Invite();
}

public void QueryScore(){
	FB.API("/app/scores?fields=score, user.limit(30)", HttpMethod.GET, ScoresCallback);
}

private void ScoresCallback(IGraphResult result){
	/**
	IDictionary<string, object>data = result.ResultDictionary;
	List<object> scoreList = (List<object>)data["data"];

	foreach(object obj in scoreList){
		var entry = (Dictionary<string, object>)obj;
		var User = (Dictionary<string, object>)entry["user"];
		Debug.Log(User["name"].ToString() + " , " + entry["score"].ToString());
		ScoresDebug.text = User["name"].ToString() + " , " + entry["score"].ToString();
	} **/
	Debug.Log("Scores callback: " + result.RawResult);
	ScoresDebug.text = result.RawResult.ToString();

	//Debug.Log(gameManager.bestTime);
	//ScoresDebug.text = Username.text + " : " + PlayerPrefs.GetFloat("bestTime").ToString();
	//ScoresDebug.text = FaceBookManager.Instance.ProfileName + " : "  + PlayerPrefs.GetFloat("bestTime").ToString();
}

public void SetScore(){

}

}

Here’s what it returns in the console:

Scores callback:

<title>Facebook | Error</title>
<meta charset="utf-8">
<meta http-equiv="cache-control" content="no-cache">
<meta http-equiv="cache-control" content="no-store">
<meta http-equiv="cache-control" content="max-age=0">
<meta http-equiv="expires" content="-1">
<meta http-equiv="pragma" content="no-cache">
<meta name="robots" content="noindex,nofollow">
<style>
  html, body {
    color: #141823;
    background-color: #e9eaed;
    font-family: Helvetica, Lucida Grande, Arial,
                 Tahoma, Verdana, sans-serif;
    margin: 0;
    padding: 0;
    text-align: center;
  }

  #header {
    height: 30px;
    padding-bottom: 10px;
    padding-top: 10px;
    text-align: center;
  }

  #icon {
    width: 30px;
  }

  h1 {
    font-size: 18px;
  }

  p {
    font-size: 13px;
  }

#footer {
border-top: 1px solid #ddd;
color: #9197a3;
font-size: 12px;
padding: 5px 8px 6px 0;
}

<div id="header">
  <a href="//www.facebook.com/">
    <img id="icon" src="//static.xx.fbcdn.net/images/logos/facebook_2x.png" />
  </a>
</div>
<div id="core">
  <h1 id="sorry">Sorry, something went wrong.</h1>
  <p id="promise">
    We're working on it and we'll get it fixed as soon as we can.
  </p>
  <p id="back-link">
    <a id="back" href="//www.facebook.com/">Go Back</a>
  </p>
  <div id="footer">
    Facebook
    <span id="copyright">
      © 2017
    </span>
    <span id="help-link">
      ·
      <a id="help" href="//www.facebook.com/help/">Help Center</a>
    </span>
  </div>
</div>
<script>
  document.getElementById('back').onclick = function() {
    if (history.length > 1) {
      history.back();
      return false;
    }
  };
 // Adjust the display based on the window size
  if (window.innerHeight < 80 || window.innerWidth < 80) {
    // Blank if window is too small
    document.body.style.display = 'none';
  };
  if (window.innerWidth < 200 || window.innerHeight < 150) {
    document.getElementById('back-link').style.display = 'none';
    document.getElementById('help-link').style.display = 'none';
  };
  if (window.innerWidth < 200) {
    document.getElementById('sorry').style.fontSize = '16px';
  };
  if (window.innerWidth < 150) {
    document.getElementById('promise').style.display = 'none';
  };
  if (window.innerHeight < 150) {
    document.getElementById('sorry').style.margin = '4px 0 0 0';
    document.getElementById('sorry').style.fontSize = '14px';
    document.getElementById('promise').style.display = 'none';
  };
</script>

UnityEngine.Debug:Log(Object)
fbManager:ScoresCallback(IGraphResult) (at Assets/Scripts/fbManager.cs:182)
Facebook.Unity.c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

I’ve been following a tutorial by ‘greyzoned’ on youtube for the scores api, and i can’t figure out what i’m doing wrong. Any help is greatly appreciated!

I removed the ‘user.limit(30’ from the string within my QueryScore method & solved the issue. Now i just need to find out how to limit user scores & i’m Gucci. If anyone else is having this issue & was following the aforementioned tutorials this fixes the bulk of the issue.