Hi Everyone,
I am targeting “Webgl” for the Facebook Platform, and I am failing to upload a previous build on facebook, I think because I am not using the right “upload access token”, and I get this
Uploading build to Facebook failed: {“error”:{“message”:“(#100) Invalid parameter”,“type”:“OAuthException”,“code”:100,“fbtrace_id”:“HBBJ7FSJlsV”}}
UnityEditor.BuildReporting.Artifacts:SetProgress(String)
or this:
Uploading build to Facebook failed: {“error”:{“message”:“Invalid OAuth access token.”,“type”:“OAuthException”,“code”:190,“fbtrace_id”:“GtU/nQ2gfWN”}}
UnityEditor.BuildReporting.Artifacts:SetProgress(String)
When I tried to use either the app secret key or a user access token.
I am failing to find any hints in the various doc available on facebook developers site.
Thanks for your help,
Jean
On facebook go to your app’s section in the developers area: Products > Hosting > Get Asset Upload Access Token
1 Like
Hi,
I must be blind… frustrating 
I am following for example this page: https://developers.facebook.com/docs/games/gameroom/build
it says to get to the hosting you need to go to
https://developers.facebook.com/apps/YOUR_APP_ID/hosting/
but if I do that, it redirects me to the dashboard where nothing is mentionned about hosting.
I though that page was outdated, but it seems not to eb the case, so I am missing something maybe prior to this on how to set properly either the app or the test app or the platform?
Thanks for your patience 
Bye,
Jean
Hmm not sure where things are amiss, but does Web Hosting - Documentation - Meta for Developers help?
Hi,
It’s odd, cause in the product list I get none of what was mentionned here, no GameRoom and no “Web hosting”.
But If I do add a platform, then I have
but then, even selecting “WebGL” or not, doesn’t seem to give me any options for more products, with or without a test version of the app, etc.
Do we need a special access or developer option to gain access to this beta Unity integration?
Bye,
Jean
I honestly don’t know. Will ask FB about it.
Hi,
Thanks
I am aware this is not really your end of this feature, I appreciate your time. We are trying to check if ExitGames PUN is working, we have some reports that it fails, so we want to be able to correct it before 5.6 goes public.
Bye,
Jean
The guys say you need to set your app category to “game” (yours is “enterainment” currently) and the the hosting option should appear.
You can do so when creating a new app or in the app settings.
Hi,
Cool, thanks for looking this up, it worked 
Bye,
Jean
Answers all my unasked questions.
Thanx Guy’s,
Steve