[FaceCapture] Remote stream

Hi,

I have a question about the stream. It is said that both iOS device and computer must be on the same network. Have you any consideration about supporting different networks or it would be too much trouble to get a stable stream?

We need to stream an actor with an iPhone on one site and another actor with an XSens suit on another site and we would know how difficult it would be to get both stream (iPhone and XSens) on a same third site. I don’t speak about the synchronization because it’s another problem but about the stability of the iPhone stream if it was from another network.

I think XSens allows to stream from a network and display the animation in Unity on a computer that is on another network. This is why I ask for the FaceCapture. I think both uses UDP to send messages so it looks like any video streaming we may need to use a buffer and add a bit of delay from the acting and the display but we would tune this accordingly to our needs.

Thanks!

Have you tried a UDP tunnel app? [Ubuntu Manpage: udptunnel - Tunnel UDP packets over a TCP connection

t](Ubuntu Manpage: udptunnel - Tunnel UDP packets over a TCP connection)hat was the first that came up in a google search. A few solutions around. Forwards udp packets to another network

Theoretically, there is no reason it can’t work over the internet as long as you forward the required ports. Server discovery currently works via broadcast, and that does require being on the same network.