I’m trying to get some rocks right in Unity, but run into this lighting or some kind of issue,
that makes the rock receive lighting in very different ways.
Any idea as to my problem and solution?
I unwrapped a cube and created the sphere.
It’s fine in Max
Thanks!


In the model settings, where it says import, change that to calculate
Yeah, thanks man, I was trying everything, even calculating normals,
for some reason the scene version, even though it was still linked to the imported version, wasn’t updating.
I brought in a new version and it’s looking pretty good.
