Faces on model not showing up in Unity

Faces on model are rendered as if the normals are inverted in Unity regardless of flipped or unflipped normals from maya export. I’ve confirmed multiple times in maya that I have the normals set correctly.

How I see it in Maya


How it renders in Unity
I’ve tried flipping and unflipping the normals, it makes no difference.
The normals are set to import.

There should be a toggle somewhere in Maya to display your model single-sided (backfire culled.) This can help with being completely sure about normals.

Are they just is random places? I had a problem when i was important multiple piece models from Blender into unity, they were just loading in random locations

1 Answer

1

I had som issues with this while I was working in a project that imports .mb or .ma (Maya scene files) on mac. this was happing with me if I:

  1. Change the target plataform
  2. import new models

The fix for me was converting all my maya files to fbx.
If you need to have maya files simple place then in a new forder outside the Assets folder.

I guess you could try reimport the meshes to see if there is any difference.

Do you have multiple maya versions?

These models are exported to .fbx. I have maya 2016.