Faces on model are rendered as if the normals are inverted in Unity regardless of flipped or unflipped normals from maya export. I’ve confirmed multiple times in maya that I have the normals set correctly.
How it renders in Unity
I’ve tried flipping and unflipping the normals, it makes no difference.
The normals are set to import.
There should be a toggle somewhere in Maya to display your model single-sided (backfire culled.) This can help with being completely sure about normals.
Are they just is random places? I had a problem when i was important multiple piece models from Blender into unity, they were just loading in random locations
There should be a toggle somewhere in Maya to display your model single-sided (backfire culled.) This can help with being completely sure about normals.
– Owen-ReynoldsAre they just is random places? I had a problem when i was important multiple piece models from Blender into unity, they were just loading in random locations
– YellowUromastyx