Facial Animation

What would be the best approach to perform facial animation in Unity? Traditionally you would go with skeletal animation but I’m not sure how this combines with unity character animation system.
Ideally I would like to have the character playing a given animation in its animation set (i.e. stand, walk, etc) and blend in facial expressions as needed. Any idea appreciated. Thanks,

Eugenio

Yes, this approach is perfectly fine. You’d just have your regular animations, and then face animations. To make it so that face animations only affect the face, you’d setup animation mixing properly. And you’ll probably want to put all face animations in a separate layer so it’s easier to control their blending.