Facial AR Remote problems

Hi,

I’m trying to test the amazing Facial AR Remote sample from GitHub - Unity-Technologies/facial-ar-remote: **This project is discontinued** Facial AR Remote is a tool that allows you to capture blendshape animations directly from your iPhone X into Unity 3d by use of an app on your phone..

I’m following all the documentation steps ( maybe I done something wrong or missing ).

The App works on my iPhone X: I see the mask over my face and all the gestures. GREAT!

On the Unity Editor I open the scene SlothBlendShapes.

My IP is 192.168.1.31 PORT: 9000

I put on muy iPhone App and press connect but… nothing never happends :frowning:

I only receive two warnings ( not errors ) on the Unity Console:

Missing mesh in Sloth_Head2 (UnityEngine.SkinnedMeshRenderer)
UnityEngine.Debug:LogWarning(Object)
Unity.Labs.FacialRemote.BlendShapesController:Start() (at Assets/Remote/Scripts/BlendShapesController.cs:72)

Any Ideas?

Thanks!

hey there, wish i could help but I’m at lost for things when it comes too apple, i will say, make sure you allow the downloading of large files, if not the mesh won’t download correctly. other than that was curious if you could help me with building for IOS? i’m on windows and having a hecking hard time getting it all setup.