Hi,
I’m trying to test the amazing Facial AR Remote sample from GitHub - Unity-Technologies/facial-ar-remote: **This project is discontinued** Facial AR Remote is a tool that allows you to capture blendshape animations directly from your iPhone X into Unity 3d by use of an app on your phone..
I’m following all the documentation steps ( maybe I done something wrong or missing ).
The App works on my iPhone X: I see the mask over my face and all the gestures. GREAT!
On the Unity Editor I open the scene SlothBlendShapes.
My IP is 192.168.1.31 PORT: 9000
I put on muy iPhone App and press connect but… nothing never happends
I only receive two warnings ( not errors ) on the Unity Console:
Missing mesh in Sloth_Head2 (UnityEngine.SkinnedMeshRenderer)
UnityEngine.Debug:LogWarning(Object)
Unity.Labs.FacialRemote.BlendShapesController:Start() (at Assets/Remote/Scripts/BlendShapesController.cs:72)
Any Ideas?
Thanks!