I’m trying to get NAT punch through working but I’m having a strange error I don’t know how to fix.
I setup the Master Server and Facilitator on the same machine with two different ports.
When not using NAT I am able to connect and play my game, but If I try to connect a client from a different external IP I get this error in the Unity editor. And the client is not able to join the game.
NAT target 54043268769678858 not connected to NAT facilitator 216.151.173.146:23489
But while watching the Facilitator log this pops when a client tries to join.
07-01-2011 19:12:27 -INFO- New connection established to 98.193.114.82:53692 (729583627203954213)
If I close the game the facilitator log will show the client disconnected.
The log never shows the host connecting though… should it?