I have a pathfinding ship facing backwards while follow its path nodes. How to I make it determine which way is its front side and make it face forward while moving?
You could just open the model of the ship in a 3D software package and rotate the axis.
Or a quicker way create an empty game object and child the ship to it and make the empty game object follow the path.
if you know where it will move to you can use a
LookAt(Vector3)
Also if you prefer you have a smooth look at script with unity which will make it move a little nicer
If you don’t know where it will move then I have no idea