Hello all.
I’m working on some code that will fade the camera to black after hitting a button. While the camera is faded to black, I’m going to teleport it throughout my scene. I have this code that I found on another question about creating a fade for the camera:
alphaFadeValue = Mathf.Clamp01(alphaFadeValue - (Time.deltaTime / 5));
GUI.color = new Color(0, 0, 0, alphaFadeValue);
GUI.DrawTexture( new Rect(0, 0, Screen.width, Screen.height ), blackTexture );
but as of right now it is doing nothing. Its not directly in OnGUI, but it is in a function that is being called from OnGUI. Is there something wrong with the above code, or is there something wrong with my logic? Any help would be greatly appreciated.