I was wondering if anyone in any project has managed to do a from ground up fade in effect that makes a model fade in from the bottom half of model to the top part for a materialization effect shader.
Here you go. As well as the shader, I wrote a couple of scripts to run it.
421687–14652–$meshfadein.unitypackage (28.1 KB)
Thanks! We are going to try and implement it into our project, will post a vid once we get it working!