Once i have faded an additive animation over another, how do i fade out that animation so that it returns to normal.
So lets say we have a walk cycle playing and we want to add a twist animation while our character turns. I’ve got it working but when the character stops turning the twist animation is stuck at the last frame.
Do i have to manage the blend weight manually for that?
Maybe i have to make another blank animation that i can then crossFade into the get it back.
Not sure on this one.