The Fade render mode seems to be gone in URP? I’m trying to fade out a materials alpha. I used to do that by setting the materials render mode to Fade and then Lerping the alpha. How do I do this in URP, there is no Fade mode available anymore; only Opaque and Transparent, with the latter messing up the look of my mesh due to several depth related post effects that get rendered differently on these objects.
Thanks for your help!