Hello. I came across a cool effect in a game and was wondering how the same effect could be implemented in Unity. It’s basically a shadow of a cube that is nicely faded. I couldn’t implement it with directional lights and was wondering if I would need Unity Pro features like point light shadows to achieve this effect. Any ideas? Thank you in advance.
You could use a projector with a blurred square for the texture rather than a round one.
Projector details Unity - Manual: Projector component
I believe there is a standard unity package that you could use to get you started, it contains a blob shadow which you can work from.
Of course this is all faked and won’t change depending on the lighting, but should give you the effect your after.
Andre.