Hello. There is a little problem appeared in Unity when i have imported baked textures from SP. Overall look looks a little faded. Any suggestions why this can happen?
Here is how it looks in SP:
And here how it looks in Unity:
The problem has started when i switched to creating something metallic and i’m using SP 2.0.3 and metal-rough workflow if it helps. Textures have been exported using built-in preset for Unity’s 5 Standard Metallic
My own suspicions fall on something incorrect in export options.