Faded textures after exporting from Substance Painter

Hello. There is a little problem appeared in Unity when i have imported baked textures from SP. Overall look looks a little faded. Any suggestions why this can happen?

Here is how it looks in SP:

And here how it looks in Unity:

The problem has started when i switched to creating something metallic and i’m using SP 2.0.3 and metal-rough workflow if it helps. Textures have been exported using built-in preset for Unity’s 5 Standard Metallic

My own suspicions fall on something incorrect in export options.

I solved the problem.

Substance Painter:

Unity:

Admins can close this thread

It was so considerate of you to leave that detailed explanation on how you solved it.
Oh wait…

Jandar-man, do you mind sharing how you fixed this?