I have an object that I’m trying to fade out (alpha) over time. I’ve tried with the standard Diffuse shader, but it doesn’t respect the color parameters’ alpha component.
So, I tried the “Transparent/Diffuse” shader. Even though my diffuse texture has no alpha in it and the alpha component of the Color parameter is set to opaque, the object became translucent.
The cutout shader is not an option, because alpha seems to be on/off only.
My question is…
a.) am I missing an obvious way to fade the object?
b.) is there a shader included that will render an opaque object (Diffuse + Bump) but will respect the Alpha component of the Diffuse texture if it is < 1f (255)?
Thanks in advance!