Fading Between 2 Textures.

how can i fade between 2 textures on a single material, like i have 2 water textures, and i want to fade in between them, is this possible.

I dont want to use shader for this purpose because i am already using a custom shader on my material and i am not a shader writer.

This is a repeated question, but i posted ir because i could not find the satisfactory answer. Thanks.

If you are standing on a wall with a gun between your eyes and your shader supports transparency, you can duplicate the gameObject with the renderer and move the second a couple of millimeter backwards and then set the alpha of the front-object to “blend”.

But no, you do not want to do this. Instead you want to change the shader. :wink: