Fading between scenes

Hi. So i have a scene, and want it to fade over to scene2… I’ve used a 1x1 pixel, and stretched it to fill the screne. The idea was, to increase the opacity to create a fading effect. Right now, it stops fading half way.

This is my code for now.

	public Texture2D Fade;
	float alphaFadeValue = 0;
	
		
	void OnGUI() {
		GameObject badTrashCan =      GameObject.Find("BadTrashCan");
		sceneswapone sceneswapone = badTrashCan.GetComponent<sceneswapone>();
		if(sceneswapone.timer < 2) {
			alphaFadeValue += Time.deltaTime;
			GUI.color = new Color(alphaFadeValue, alphaFadeValue, alphaFadeValue, alphaFadeValue);
			GUI.Box(new Rect(0, 0, Screen.width, Screen.height), Fade);
		}
	}

Maybe your condition

if(sceneswapone.timer < 2) {

returns FALSE earlier than ur alphaFadeValue becomes 1 ?

alphaFadeValue += Time.deltaTime;

btw: it’s a bad way to assign GameObject to variable and take it’s Component at runtime in OnGUI() like you do:

GameObject badTrashCan =      GameObject.Find("BadTrashCan");
sceneswapone sceneswapone = badTrashCan.GetComponent<sceneswapone>();

if it’s always same component of same gameobject it’s much better assign it on Start()

private ScenesWapone sceneswapone;

void Start(){
 sceneswapone = GameObject.Find("BadTrashCan").GetComponent<ScenesWapone>();
}