Hey guys! Extreme beginner to Unity here. I am having trouble finding the right command for fading in and out.
Basically what I want is for the screen to fade to black, the player to move to a different location, then fade back in again. But I also want to keep the fading in and out as a separate function so as I can call on it to activate anytime I wish, without moving the players location.
I am trying to simulate the feeling of sleepiness. The players eyes will droop occasionally and they must explore the environment around them for clues as to whether they are now in a dream, or still in reality. Not every droop will make them fall asleep. So here is what I have so far:
var wakeUpCount : int = 0;
var dreamState01 : boolean;
var realityCountup : float = 0;
function Update () {
//Turns on Dreamstate and freezes the realityContup value when it reaches over 0.999
if(realityCountup >= 0.999)
dreamState01 = true;
if(dreamState01 == true)
realityCountup = 0.999;
//Moves the player to the first dream state when dreamState01 is true
if(dreamState01 == true)
transform.position = Vector3(20,0,0);
//Keeps the player in reality when dream state is not on
if(dreamState01 == false)
transform.position = Vector3(0,0,0);
//Makes the realityCountup a random number when dreamstate is not on
if(dreamState01 == false)
realityCountup = Random.value;
//Decreases the wakeUpCount by 1 each frame
if(wakeUpCount >= 1)
wakeUpCount --;
//Disables the wake up count from going any higher than 0 when the player is in reality
if(dreamState01 == false)
wakeUpCount = 0;
//Rapidly press "q" to switch from dream to reality
if(Input.anyKeyDown)
wakeUpCount += 9;
//Transitions the player from dream to reality when a number is reached
if(wakeUpCount >= 80)
dreamState01 = false;
if(wakeUpCount >= 80)
realityCountup = 0;
}
EDIT: I am using this script for the actual fading
I have now created a fade function inside the script:
function droop () {
Camera.main.SendMessage("fadeOut");
yield WaitForSeconds (5);
Camera.main.SendMessage("fadeIn");
And that is giving me what I want so far. I now have to create something that will either kep the player in reality, or put them in a dream when the screen fades back