I’m using the build-in Vector Graphics package. It’s great for working with SVGs in Unity! (I’m using Version 2.0.0 - preview.12)
However, I want to fade in some SVGs. So I’m changing alpha value of the SpriteRenderer’s Color. But each sublayer of the SVG gets rendered half-transparent, which in some cases looks very bad!
Is it possible to fade in/out SVGs without this happening?
I’ve made a simple example of a SVG with 2 layers (a red and a yellow box) that illustrates the problem and what I try to achieve:
Any advance would be much valued!