fading meshes?

Can I make a 3d object fade out slowly? As in opacity decreasing gradually until it disappears

Give the object’s material a shader that supports transparency. Then, you can vary the transparency from a script by setting the alpha value of the material’s colour:-

renderer.material.color.a = currentFadeValue;

To actually manage the fading over time, you might want to check out Eric5h5’s Fade script on the Unify wiki.

amazing!! thanks! :smile: