Hi, I’m fairly new to Unity and I have a cube that I need to fade away to completed transparency and be destroyed. It seems to me from looking through everything that a shader and material would be the way to go, however, I’m not sure how to use these to do what I need. All the things that I find about shaders only have to do with colors. Any help?
I haven’t played around with shaders too much, so take this with a grain of salt (/disclaimer):