Hi all,
I’m trying to have my sprites fade in/out on level loading. I put all the fading into a class called Fader2D (code - https://pastebin.com/sq3S0LYg). Based on what I’ve read (and how I’ve tested it in the editor), this appears like it should work: (in-editor example: https://streamable.com/nhjz9). However, upon loading the scene, there is no fade: https://streamable.com/o961q
If I try implementing the fade with the material (code - https://pastebin.com/zya1NU2Q) this happens: https://streamable.com/g15zg
I know I’m doing something wrong, but I’m not sure where. Do I need to make my own shader?
Thanks in advance!