Fading UI Text object causes all objects in UI canvas to fade

I’ve never transacted against the material the way you are doing.

Usually I just do it this way:

Color c = text.color;
c.a = i;
text.color = c;

Pretty sure that will only affect that one text object.

In the future, if you post a code snippet, ALWAYS USE CODE TAGS:

How to use code tags: Using code tags properly

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