Hi,
Just received a failed submission response from apple:( Its because the app tested on iPhone 4 and the new itouch, is coming out very small. The screenshot is the area my app takes up on a 960 x 640 display - which I guess is the iPhone 4.
My previouse app was released fine on iOS 1.7, and scaled up the correct resolution. Does anyone have any ideas/suggestions?
Looking at the player setting in unity - could it be because of “Target Resolution”?
