I have set the code strip to minimal level. The error still exists. But it only occurs on Android and Windows. This error does not occur for my WebGL build
The unity editor version is 6000.0.13f1 (53a692e3fca9)
Error: Building Library/Bee/artifacts/Android/AsyncPluginsFromLinker failed with output:
UnityEditor.Build.BuildFailedException: Burst compiler failed running
stdout:
Error: Failed to find entry-points:
System.Exception: Unexpected exception while processing type `UnityEngine.Animations.Rigging.MultiAimConstraintJob` ---> System.Exception: The type `UnityEngine.Animations.ProcessAnimationJobStruct`1<UnityEngine.Animations.Rigging.MultiAimConstraintJob>` does not contain an `Execute` method
at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints (System.String[] rootAssemblyNames, Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore assemblyStore, Burst.Compiler.IL.AssemblyLoader assemblyLoader, Burst.Compiler.IL.NativeCompilerOptions options, Burst.Compiler.IL.Server.ProfileDelegate profileCallback, System.Boolean includeRootAssemblyReferences, System.Boolean splitTargets) [0x007b2] in <b2f686352f2e4cbfac0c08cd906a349e>:0
--- End of inner exception stack trace ---
at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints (System.String[] rootAssemblyNames, Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore assemblyStore, Burst.Compiler.IL.AssemblyLoader assemblyLoader, Burst.Compiler.IL.NativeCompilerOptions options, Burst.Compiler.IL.Server.ProfileDelegate profileCallback, System.Boolean includeRootAssemblyReferences, System.Boolean splitTargets) [0x008b6] in <b2f686352f2e4cbfac0c08cd906a349e>:0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass18_1.<FindMethods>b__0 (Burst.Compiler.IL.Server.Caching.CacheManager cacheManager) [0x0005e] in <b2f686352f2e4cbfac0c08cd906a349e>:0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass26_0`1[TResult].<RunTask>b__0 () [0x00145] in <b2f686352f2e4cbfac0c08cd906a349e>:0
at Burst.Compiler.IL.Server.CompilerServer.RunTask[TResult] (Burst.Compiler.IL.Server.TargetKey target, System.String taskName, System.String[] assemblyFolders, System.Threading.CancellationToken cancellationToken, System.Func`2[T,TResult] function) [0x00131] in <b2f686352f2e4cbfac0c08cd906a349e>:0
at Burst.Compiler.IL.Server.CompilerServer.FindMethods (Burst.Compiler.IL.Server.CompilerServerOptions options, Burst.Compiler.IL.Aot.AotCompilerOptions aotOptions, Burst.Compiler.IL.AssemblyDefinesDict assemblyDefines, Burst.Compiler.IL.Server.TargetKey target, Burst.Compiler.IL.Server.Caching.CacheManager cacheManager, Burst.Compiler.IL.CompilerStatistics stats, System.Threading.CancellationToken cancellationToken) [0x00299] in <b2f686352f2e4cbfac0c08cd906a349e>:0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass26_0`1[TResult].<RunTask>b__0 () [0x00145] in <b2f686352f2e4cbfac0c08cd906a349e>:0
at Burst.Compiler.IL.Server.CompilerServer.RunTask[TResult] (Burst.Compiler.IL.Server.TargetKey target, System.String taskName, System.String[] assemblyFolders, System.Threading.CancellationToken cancellationToken, System.Func`2[T,TResult] function) [0x00131] in <b2f686352f2e4cbfac0c08cd906a349e>:0
at Burst.Compiler.IL.Server.CompilerServer.Compile (Burst.Compiler.IL.Server.CompilerServerOptions options, Burst.Compiler.IL.Server.CompilationMessageStreamer streamer, System.Threading.CancellationToken cancellationToken) [0x001ca] in <b2f686352f2e4cbfac0c08cd906a349e>:0
stderr:
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Boolean unreliableExitCode) [0x00224] in ./Library/PackageCache/com.unity.burst/Editor/BurstAotCompiler.cs:1987
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] environment) [0x00087] in ./Library/PackageCache/com.unity.burst/Editor/BurstAotCompiler.cs:1845
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] environment) [0x00000] in ./Library/PackageCache/com.unity.burst/Editor/BurstAotCompiler.cs:1806
at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly[] playerAssemblies) [0x009b5] in ./Library/PackageCache/com.unity.burst/Editor/BurstAotCompiler.cs:912
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly[] assemblies) [0x00013] in ./Library/PackageCache/com.unity.burst/Editor/BurstAotCompiler.cs:353
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x0006a] in ./Library/PackageCache/com.unity.burst/Editor/BurstAotCompiler.cs:192
at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in /home/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:681
at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].<RegisterRPCCallback>b__0 (System.Object o) [0x00000] in /home/bokken/build/output/unity/unity/Tools/Bee/Bee.BeeDriver2/BuildRequest.cs:66
at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.<ProcessRPCRequest>b__0 () [0x00000] in /home/bokken/build/output/unity/unity/Tools/Bee/Bee.BeeDriver2/BeeDriver_RunBackend.cs:88
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <467dcef8ceb84c1e92dc7c69d21858a8>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <467dcef8ceb84c1e92dc7c69d21858a8>:0
--- End of stack trace from previous location where exception was thrown ---
at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x000ba] in /home/bokken/build/output/unity/unity/Tools/Bee/Bee.BeeDriver2/BeeDriver_RunBackend.cs:88
UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityBuilderAction.Builder:BuildProject () (at Assets/Editor/Editor/UnityBuilderAction/Builder.cs:82)
Building Library/Bee/artifacts/Android/AsyncPluginsFromLinker failed with output:
UnityEditor.Build.BuildFailedException: Burst compiler failed running