I get this error when I try to build my project, upgraded from iPhone 1.7 to Unity3:
But the same project builds fine in another computer with the exact same configuration. Can somebody tell me what is going on here? As I understand, it is missing a dll, but how can I fix it?
Did you do something to search for that “/”? I am experiencing the same problem, the project was adapted from windows and Mac OSX can’t recognize accents and other characters from windows NFTS. I’m trying to find a way to search for any other invalid chars. Many other issues been solved just by renaming the files, but I still can’t successfully build due to that error.
My problem is that it is a quite big project, lots of folders and lots of files. Any suggestions would be of great help.
Thanks.
Failed AOT cross compiler (solved)? how do you solved this question? can you tell me ?
I am also experiencing the same problem like this:
Error building Player: UnityException: Failed AOT cross compiler: /Applications/Unity/Unity.app/Contents/BuildTargetTools/iPhonePlayer/mono-xcompiler --aot=full,asmonly,nodebug,static,outfile=“Mono.Web.dll.s” “Mono.Web.dll” current dir : /Users/wangwill/Desktop/DiscountDemo /Temp/StagingArea/Data/Managed std=
output:
result file exists: True
UnityEditor.HostView:OnGUI()
fuck this question,it take me so much time to solve it,but at now I can’t solve it,so i hope get your help .
Thanks.