Failed assemblies stripper

I’m having a rather peculiar bug that makes it impossible for me to use any of the stripping features for Unity 3’s iPhone mode.

Here’s a dump of the two errors I get:

UnityException: Failed assemblies stripper: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/bin/mono "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedBytecodeStripper/UnusedBytecodeStripper.exe" -l none -c link -a "Assembly-CSharp-firstpass.dll" -a "Assembly-CSharp.dll" -a "Assembly-UnityScript.dll" -out output -x "/Applications/Unity/Unity.app/Contents/BuildTargetTools/iPhonePlayer/link.xml" -d "Temp/StagingArea/Data/Managed" -x "tmplink.xml" current dir : Temp/StagingArea/Data/Managed std=  err= 
Unhandled Exception: Mono.Linker.ResolutionException: Can not resolve reference: System.Boolean System.Type::get_ContainsGenericParameters()
  at Mono.Linker.Steps.MarkStep.MarkMethod (Mono.Cecil.MethodReference reference, System.Object markedby) [0x00000] in <filename unknown>:0 
  at Mono.Linker.Steps.MarkStep.MarkInstruction (Mono.Cecil.Cil.Instruction instruction, Mono.Cecil.MethodDefinition markedby) [0x00000] in <filename unknown>:0 
  at Mono.Linker.Steps.MarkStep.MarkMethodBody (Mono.Cecil.Cil.MethodBody body) [0x00000] in <filename unknown>:0 
  at Mono.Linker.Steps.MarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x00000] in <filename unknown>:0 
  at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in <filename unknown>:0 
  at Mono.Linker.Steps.MarkStep.Process () [0x00000] in <filename unknown>:0 
  at Mono.Linker.Steps.MarkStep.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0 
  at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0 
  at UnusedBytecodeStripper.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0 
 
 output: 
 result file exists: False
UnityEditor.MonoProcessUtility.RunMonoProcess (System.Diagnostics.Process process, System.String name, System.String resultFile)
UnityEditor.MonoAssemblyStripping.MonoLink (BuildTarget buildTarget, System.String managedLibrariesDirectory, System.String[] input, UnityEditor.RuntimeClassRegistry usedClasses)
UnityEditor.HostView:OnGUI()

And

Error building Player: Building player scripts failed.
UnityEditor.HostView:OnGUI()

I have no idea what causes this, and have not been able to find any useful information about it anywhere. I didn’t do anything I have not done before when this first started occurring.

Anybody have any idea what this is?

This error has been reported but all existing occurrences are believed to be fixed. It would be great if you could file a bug report for this (menu: Help > Report A Problem), ideally with your project attached to demonstrate the problem.

I Have the same problem also (Unity 3.0 Pro) !! I don’t know what I did wrong. It has suddenly appeared ???

@andeeee I have made a bug report with a project attached. Case 380304

Any help on this will be very very welcome …

I think I have found a solution for the same problem .I posted-it here

http://forum.unity3d.com/threads/65357-UnityException-Failed-assemblies-stripper

I am seeing the exact same problem. I look forward to a resolution.