Just giving webgl a try on a project with 5.3.3 but can not build - get an error like this:
Failed running “C:\Program Files\Unity5.3.3\Editor\Data\PlaybackEngines\WebGLSupport/BuildTools/Emscripten_Win/python/2.7.5.3_64bit/python.exe” “C:\Program Files\Unity5.3.3\Editor\Data\PlaybackEngines\WebGLSupport/BuildTools/Emscripten/emcc” -Oz -std=c++11 -Wno-unused-value -Wno-invalid-offsetof -I-I"C:/design-app/Assets/…/Temp/StagingArea/Data\Libraries\bdwgc/include" -I"C:/design-app/Assets/…/Temp/StagingArea/Data\Libraries\libil2cpp/include" -I"C:/design-app/Assets/…/Temp/StagingArea/Data\il2cppOutput" -nostdinc -DIL2CPP_EXCEPTION_DISABLED=1 -c @“C:\Users\xxx\AppData\Local\Temp\tmp29ac6c97.tmp”
WARNING root: did not see a source tree above or next to the LLVM root directory (guessing based on directory of C:\Program Files\Unity5.3.3\Editor\Data\PlaybackEngines\WebGLSupport/BuildTools/Emscripten_FastComp_Win\llc), could not verify version numbers match
INFO root: (Emscripten: Running sanity checks)
WARNING root: java does not seem to exist, required for closure compiler, which is optional (define JAVA in ~/.emscripten if you want it)
WARNING root: -I or -L of an absolute path “-IC:/design-app/Assets/…/Temp/StagingArea/Data\Libraries\libil2cpp/include” encountered. If this is to a local system header/library, it may cause problems (local system files make sense for compiling natively on your system, but not necessarily to JavaScript). Pass ‘-Wno-warn-absolute-paths’ to emcc to hide this warning.
C:/design-app/Assets/…/Temp/StagingArea/Data\il2cppOutput\Bulk_Assembly-UnityScript_6.cpp:33320:3: error: no matching function for call to ‘ObjectManager_HideObjects_m1233987725’
ObjectManager_HideObjects_m1233987725(__this, L_79, /hidden argument/NULL);