Failed Getting triangle Strip....

After I combined children I am receiving the following error:

Failed getting triangle strip, triangle indices are not stripified. Use optimized to stripify them.

Any clue to what this means and how to fix? If I build with this error it deletes the objects that I combined

Bump!

Ive been having the same error, but my CC objects are not being deleted.

Has anyone had any luck using/fixing the new combinemesh script?

I’m guessing that “optimize” means calling the function Mesh.Optimize() but I haven’t tested that - you could try adding that to the MeshCombine script. But I think I’ve only seen this error with static batching on Unity iPhone - if that’s the case, you could try not batching (since you’re doing the combine yourself).